I have a rigged character I exported from Character Creator 5 into Unreal 5.6 with blend shapes. From what I read online, in order to do a real time facial capture, I need to use iClone, but currently I don’t have access to it.
A possible method is that I manually link the blend shapes of my model to the ARkit model. But since both the character and the blend shapes were exported from CC with the Unreal template I figure there should be a lot simpler automatic way.
I’ve already tested Live Link on Metahuman characters and it works perfectly, but can’t seem to make it work with the custom character from CC. Any suggestions?