Can I use gradients to texture from a mask, similar to Substance designer?

Substance Designer lets me create a color gradient from a mask. The values of black-to-white correspond to however many colors I choose:

Does Unreal have something in the material editor that will let me do something similar? Below is what I have- I believe what I’m looking for is something like a RGB-A merge node? The colors will be plugged into R, G, and B… while the alpha determines the gradient pattern.

Yes.

Unreal also has an RGB curve editor that the material can sample for this purpose.

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