Can I use GPU to accelerate process of shot to generate animation

Hello, thank you for providing such an amazing tool that allows me to create high-quality animations at a low cost.
However, I have a question. When I click the “process” button in the Metahuman Performance Asset (which is described as “processing the current shot to generate an animation”), I notice that the CPU utilization is very high while the GPU utilization is low. It appears that the process is not utilizing the GPU. I would like to know if this process can be configured to use the GPU to accelerate the animation generation.

I’ve noticed that increasing the IMG media cache leads to higher GPU utilization. However, I’m not sure if this is the correct approach. If anyone could point out any mistakes, I would greatly appreciate it. For the IMG media cache, I set the number of cache threads equal to the number of CPU cores and the cache size in GB equal to the GPU memory minus one.