Can I use Cursor IDE as the primary IDE for Unreal Engine?

If you have both Visual Studio Community Edition (the “OG” real visual studio) and some other editor installed, you can map the “build” command in your other editor (be it vim, notepad, or cursor) to run “msbuild” on the solution or project in question.
This lets you edit in the editor of your choice, and build using the regular visual studio tools. If you’re lucky, your editor of choice will also have an error parser for the output of the MS compiler, so it can jump to the location of errors.
This setup is manual and varies based on what your editor is, but you can get to a “working” setup. Depending on the strength of your other tool, this may or may not be a “good” setup.

2 Likes