I want to use a material for an “image” how it is called in the umg blueprint editor. My material has an emissive color, it is really bright. I want to use this material but there is no option for it. Can I use materials in widgets?
You should be able to add an Image to your Widget, which is in the same left, upper tab as all the other native widgets (text, border, horizontal box, etc.)
And such an image should also accept materials.
Afaik, a material needs to be set to “Unlit” to be used in UMG.
So to go back to this topic.
Can i make use of Roughness,Metallic, Normalmap and BaseColor on a UMG Widget?
I can use an image, yeah, but i need a full material for a better look. When i set the Material to User Interface everything disappears whats material relevant.
Can someone help?