enzoravo
(enzoravo)
1
Hello, i’m trying to make an emissive material and I want to activate/deactivate the emissive node with a Boolean parameter while the game is running.
Is there a way to use conditional if into the material editor?
Thanks in advance for all the help.
JoSf
(JoSf)
2
Dynamic Material Instances, there should be some in the Content Examples.
ambershee
(ambershee)
3
Dynamic conditionals are expensive, easier to have two instances, each with a different switch value.
enzoravo
(enzoravo)
4
thanks for the info, i thought it was better to use one material with the conditional instead of using two instances.
thanks again.