Can I use conditionals on materials blueprint?

Hello, i’m trying to make an emissive material and I want to activate/deactivate the emissive node with a Boolean parameter while the game is running.

Is there a way to use conditional if into the material editor?

Thanks in advance for all the help.

Dynamic Material Instances, there should be some in the Content Examples.

Dynamic conditionals are expensive, easier to have two instances, each with a different switch value.

thanks for the info, i thought it was better to use one material with the conditional instead of using two instances.

thanks again.