So I’m working in a VR project, and until recently I only had Skeletal Meshes of hands with animations. But recently I found a plugin for an upper body IK (it’s called UBIK GitHub - JonasMolgaard/UBIKSolver: Upper Body IK is an implementation inspired by Mathias Parger's Master thesis.) animation based on the position of the Headset and the hands.
And I don’t know how to implement those animations made for hand skeletons, to a full body skeletal mesh.
I don’t even know if it’s possible. If it isn’t then I’ll create every animation one by one, for each hand, but using the full body skeleton, and then do a montage or blend? That way I can move my body but also see the animations in the hands?
I’m honestly figuring this out as I go, so any help is welcome. Thanks in advance!!