I wondering if its possible for corrective blendshapes to be used I wanted to know before I do all work then find out its not possible. But if it is possible how does import process work? Do I just leave it apart of rig or what. I not very familiar with game engine animation.
Hey BladeandChalice,
I believe what you’re looking for is Morph Targets in UE4. You can read up on them here (which includes information for both Maya and 3DS Max):
We also have a great deal of information on animation system within UE4 which you can access here:
Hope that helps!
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