Hello,
I have a character with a variety of morph targets for changing the shape or proportions of the body. I found this feature –
From what I read, it seems like I could use this (instead of having morph targets on each article of clothing) to get the clothing skeletal mesh to better fit morphed character bodies. Is that possible? The clothing and character meshes do not share vertex groups.
I should add – I am specifically thinking about tighter-fitting garments that need to be close to the skin.
I am not exactly sure what I can or can’t do with this tool.