I have an animation of a mesh. Is it possible to tweak the animation sequence in Unreal Engine without having to correct the problem in a 3D editor??
Anyone??
I have an animation of a mesh. Is it possible to tweak the animation sequence in Unreal Engine without having to correct the problem in a 3D editor??
Anyone??
Hello!
You can do it in Persona Editor.
You can select bone.
http://i.imgur.com/4M5Vp8E.png
And than add additive bone transform in additive layer.
http://i.imgur.com/eXhj0xU.png
Additive layer looks like this