So I basically have 2 fbx models that I want to make them metahuman files which can be used as metahumans. Can I achieve this and how can I achieve this?
Hey there @ErWiNY! What do you mean by “Metahuman files”? Metahumans are imported and handled as blueprints in engine due to their extra functions, though they do have a portion that is mesh data. While you could swap out the mesh, the features themselves wouldn’t apply in all cases. You’d be able to use the rigs/animations if you were to retarget your other mesh with the MH skeleton.