Can I transfer skin morph from Maya or Max in UE4?

I want to transfer the deformations of the skin in to the Engine

Yes, you can. Just make sure you select Skeletal Mesh in the import dialogue window.

I need not just skin i need deformation with skin

Hi!

This is ordinary targets morph. In importFBX Dialog you need check Import Morph Targets. But you must recreate all dependency in UE4 with blueprints.

Thanks, I understood how to do it. :slight_smile: but i wanted that bone create deformation in real time with triggers, like a muscles in certain angles of rotation of the bone. I think will have to bake animation with deformations. And as you said, i create triggers in the engine through blueprints for morph targets.

I found similar theme. May be it help you.

thank you very much ! :slight_smile: