Hello.
I’m working with bunch of friend on Third Person Shooter and I’m struggling with one thing.
Using behaviour tree and Environmental Queries I managed to have enemies hiding from me and after couple of seconds walking out of cover. So now I want to make them shoot. My friend made blueprint of weapon that is spawned to socket of character, but if I spawn it to character I can’t access it from neither AI controller or task_blueprint.
This is how it’s solved in Player controlled character:
http://i.imgur.com/tmPRCnF.png
Can I somehow access Main Gun from AI Controller or task Blueprint that is attached to pawn having this object?