I’ve placed several actors (static mesh and phychics constraint, etc.) on the level.
I want to make this combination of actors into one blueprint actor and place them in random numbers dynamically at random locations on the level.
Is there a more convenient way to create a new blueprint actor and recreate the same through child actor component?
I think it’s likely to be a function of the engine, but I haven’t found it yet.
Please help me.
1 Like
You can select them all and
But you might find it screws around with your physics settings.
I might be better to just do this with meshes, and then set the physics once they’re in the blueprint.
1 Like
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.