Can I tie up the actors I placed on the level and make them a new actor blueprint?

I’ve placed several actors (static mesh and phychics constraint, etc.) on the level.
I want to make this combination of actors into one blueprint actor and place them in random numbers dynamically at random locations on the level.
Is there a more convenient way to create a new blueprint actor and recreate the same through child actor component?
I think it’s likely to be a function of the engine, but I haven’t found it yet.
Please help me.

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You can select them all and

But you might find it screws around with your physics settings.

I might be better to just do this with meshes, and then set the physics once they’re in the blueprint.

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