Can I tell a destructible mesh when to fracture?

I have a destructible mesh and I want to fracture it while it’s moving (falling, for example) without stopping it or slowing it down. So I’m wondering if there’s a way to fracture the mesh at a certain time without hitting it, just like when you hit ‘fracture mesh’ in the destructible mesh editor.

Perhaps you could have a custom event apply damage, would that work?

Image from Gyazo

Dude, I tried this million times before and it wasn’t working. And now I got mad and added huge numbers and everything blew up in my face lol :). Apparently I wasn’t applying enough damage. Thank you!

thx bro, needed this also