Can I Stop Player Movement when Carrying an Object?

So, here is my issue… I have a character blueprint based loosely on the first person camera tutorial provided But I have added the ability to pick up and move a cube or object similar to one. The problem is I don’t want the character to be able to move while holding the box, only move the box around his immediate location, any ideas on how I can do this? I’ve attached the blueprint as two separate images due to complexity but both are from the firstPersonCharacterBlueprint.

You already have IsHoldingObject bool so you can use it for two more branches after InputAxis MoveForward and MoveRight. Like so:

Hi, this approach worked perfectly, thank you! Although I took the output of the branches when false instead of true because of the way I set up my bool so that my character can only move when not holding an object. Thank you so much! So Simple but It’s been bugging me for hours