Hi,
I want to spawn actors in a level from within a blueprint inside the editor. So not at runtime of the game.
I have implemnted a simple saving mechanism to save a level layout, so I can use the same level asset to play with different layouts of things in the game. The saving works fine and the loading during gameplay works too.
But to re-edit the layout of the actors I need to load them inside the editor. The loading of the savegame works fine. But using “Spawn Actor from Class” does not create any actors in the level. So I guess this only works during game-runtime.
Is there a different method I can use to create the actors within the editor?
Thanks for the help!