Can I Show 'ExposeOnSpawn' Pins on an AsyncTask?

i’ve created an Async Action, i’d like to pass through the ‘exposeonpsawn’ variables just like in the construct node below.

Is this possible and if so how?

Cheers

No, the Engine does not support this.

However, if you’re on a source build of the Engine you could make the same changes that I’ve put together in this Pull Request (https://github.com/EpicGames/UnrealEngine/pull/11568) which adds exactly the support that I believe you’re asking for.

Maybe it’ll get into the Engine proper at some point. Epic’s not very timely with pull requests these days.

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link didnt work but thanks for the response :slight_smile:

Oh sorry. You probably have to be in their developer-network thing and be approved to look at the Engine depot (there’s nothing special about this, anyone can request access). If you were on a source build, you would already have that access, so it won’t help you right now I guess. If you ever switch it’s there though.

If you’re on a source build through your work and they’re getting the build through perforce, maybe there’s someone else on the team you can pass it to that already has a github setup to integrate the change.