Hello,
I’m currently working on a prototype, where a player is able to control pawns falling from the sky. Similar controls as in Tetris or Tricky Towers. I’ve setup a first pawn with a box and a box collision which works exactly how I intend it to work. I can mov and rotate it. It collides as soon as the environment or characters hit the box collider.
However I have now setup a new pawn of a sofa. This one doesn’t work with only one box collision. That’s why I’ve setup 3 box collisions in the blueprint. The collisions on are only triggered for the collision box (Box1) which is set as root.
Is there a way to combine the three collision boxes? This way I could have an “L” shaped box collider.