That’s good solution but Shipping mode isn’t offer console command service in game…
I’ve confirm that Only 2520 x 1080 monitor can test resolution more than 1920 ( longest side)
So 1920 x 1080 can only activated by 1920 x 1080 resolution.
That means There are so many Example under 1920 x 1080 resolution, not over size(like 1080 x 1920 , 2560 x 1260 etc)
Somewhere can test lager than 1920 x 1080 but still can not found
FullscreenMode=2 is used if you want to start your game in windowed mode (0 = Fullscreen, 1 = Windowed Fullscreen, 2 = Windowed)
Version=5 is mandatory (I think it’s used to override the default settings, as far as I understood from the Documentation)
If it doesn’t work you could try this C++ function: GSystemResolution.RequestResolutionChange(int InResX, int InResY, bool bInFullScreen)
If you want to preview that resolution in a lower resolution monitor, you’ll have to use “play in new editor window” mode, and set a custom resolution in Editor preferences: (this is your aspect ratio scaled to a FHD monitor, dividing both resolutions by 1.3125, obtained dividing 2520 by 1920)
Hi there,
I have done a packaging project for Windows using Version: 5.1.1-23901901+++UE5+Release-5.1.
But when I run the file from the package, the resolution of the running window is more than the monitor resolution. It is more in size than the full screen. Not like a floating window or default full-screen. I can’t minimize, maximize or close the running window using a mouse. I have a need to use Alt+F4 every time, only to close this running window. I have tried the above solutions but nothing is working for me. Or I am doing it wrong or something? Please guide me through this.