I setup physics assets.
My model have very long hair, and she have many bone in her hair.
There are over 60 bones with a fixed naming rule.
I must set bodies, collisions, and constrains on all of hair bones, but I don’t want to do it with manually (moving, rotating, and scaling… ).
Can I do it automatically?(for example by using BP)
Firstly, I want set same parameter on primitive shape of body, transform of collision, angular limit of constrain, and etc on all of bones