Can i set diffrent tiling for the same Material?

Here’s a more explicit explanation:

  1. For uniformally scaling X and Y with one parameter, multiply the TexCoord node’s output by a scalar parameter, and then the result of the multiply goes into the UVs connection on the Texture Sample node.

  2. For independent X and Y scaling, append two scalar parameters to create a 2d vector, then multiply that by the TexCoord.

The attached image shows Option 2.