Can I set collision on/off on a component of my character blueprint?

I have tried to achieve this using the ‘Set collision enabled’ node connected up to the ‘Get child component’ node but the two are not compatible. Is there a way I can achieve this?
Thanks in advance.

Using “set_simulate_physic” function of the static mesh of the blueprint will do the job, but remember that, you have to call “wake_rigid_body” right after “set_simulate_physic”.

Hi, thanks for your response. That is kind of working how I want it to, but how do I set ‘Simulate’ in the Set_Simulate_Physics node to be true or false from my level blueprint?
Thanks again.

Create a Costume_Event with a Boolean variable and call it from level blueprint. Have a look to this video

Thanks!! I was looking for this feature also.