This might sound stupid, but I could not find a solution for this. My problem is: I started to create a game few months ago and I would like to continue creating it. I have created a lost of custom events, but I cant seem to figure out where they are triggered. Eventually I opened every blueprint class I had and went through them, and found my solution, but that seemed like a too long way to do it.
I have experience with Java, and in Intellij or Eclipse, if you press on a function name with Alt + right click, you can see where it is triggered though the whole project.
Is there something similiar for blueprint custom events in Unreal Engine?
Thank you @anonymous_user_d0d38b45 for taking your time to answer me, but unfortunately this did not solve my case. I found that “Find Reference” works only in side the same window.
In my case my Custom Event “Update Player Window” is inside a Widget Blueprint. It is called out from my Player Controller.
I am aware if I press on the “Update Player Window” inside my Player Controller, then It will direct me to the location my Custom event was created. But I would like to know if I can see it the other way around. To have Unreal engine direct me from my widget blueprint to every other place my “Update Player Window” is called out at.