Can i scale the UVs of a Texture Object?

Question says it :stuck_out_tongue:

Thats not quite what i was looking for.
I was trying to add a moon to my Skysphere and used the “SkyboxImage” Function for it.
So far so good.
Now i want to add moon phases.
There for i want to use a texture atlas with all the different phases in it.
The Problem now is how do i get only one section of the atlas and still keep all the functionality of “SkyboxImage”

:slight_smile:

350493-moon-phases.png

You don’t scale the texture, you scale the UVs inside the material that uses the texture:

350487-uv.gif