Can i scale the UVs of a Texture Object?

Question says it :stuck_out_tongue:

Thats not quite what i was looking for.
I was trying to add a moon to my Skysphere and used the “SkyboxImage” Function for it.
So far so good.
Now i want to add moon phases.
There for i want to use a texture atlas with all the different phases in it.
The Problem now is how do i get only one section of the atlas and still keep all the functionality of “SkyboxImage”



You don’t scale the texture, you scale the UVs inside the material that uses the texture: