When I scale mesh with clothing to bigger number everything is allright.
But when I scale mesh with clothing bellow 0.6, the clothing starts twitching.
It looks like cloth can’t be shrinked. But enlarging is okey.
I need my mesh to be smaller, so need to shrink mesh with clothing.
I can create new APEX clothing file on smaller model but this doesn’t sound good.
Can I anyhow shrink model with cloth bellow 0.6 withnout any bugs ?
Hey,
not sure if still relevant but I actually ran into the same problem. All you have to do though is to recreate the SkeletalMeshComponents ClothingActor.
I did this by storing the scale in a member and comparing it in USkeletalMeshComponent::IsValidClothingActor()
if (ApexScale != ComponentToWorld.GetScale3D().X)
{
return false;
}
Since its not exposed you have to change the engine though!
It’s not exactly what I hope for, but it solves the problem.
Thanks a lot !