Hello! I want to make an editor widget that will works like Toggle Viewport but for a selected actor. For example i want to select a cube and then with a button see that cube from top and then press a button and see it from left etc. I think i must use in my script the “Set Level ViewPort Camera Info” but my try didn’t go well (my camera was moved into the actor). Any ideas please?
Hi again! I try the rotata vector around axis function. it is better and now the camera didn’t go inside the actor but it also didn’t look in direction of the object. Any ideas?
Hello! You can take a look at FLevelEditorCommands and use FocusAllViewportsToSelection command as example. Just add some similar things to your proj Editor module
Hi! Thanks for your answer but i am not sure that i understand your suggestion. What i must search to my blueprints?
Ohh… In fact I dont know how to do it with Blueprints, as for comment above it was about C++