Can I rig models in unreal?

Rigging is such a bad defined term. What do you want to do exactly ?

You can NOT create a skeleton , parent it and weight paint it.

You CAN define IKing with IK Rigs, retatget with the IK retargeter, create a control rig for logic based constrains and for procedural animations and you can use these to create own animations with the sequencer.

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