Can I rig models in unreal?

Can I rig models inside of Unreal Engine?
I’m currently using ZBrush Core to create my meshes, and I wonder, if I import an OBJ from ZBrush cen I rig it inside of Unreal, or do I need to use a 3d party program?

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I think you can rig in unreal, but I’m not 100% sure.

Rigging is such a bad defined term. What do you want to do exactly ?

You can NOT create a skeleton , parent it and weight paint it.

You CAN define IKing with IK Rigs, retatget with the IK retargeter, create a control rig for logic based constrains and for procedural animations and you can use these to create own animations with the sequencer.

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Rigging means creating a skeleton and waight painting.
I have no idea what anything in the last paragraph of your reply means.

So it is not possible, that’s what I wanted to know. Thanks!

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