Is it possible to use a skeletal mesh with a cloth physics asset in a Niagara system?
I have created a leaf-like asset using chaos cloth, now I want to spawn several of these at location events generated around a torus or sphere from another emitter, then tinker around, randomising hue, size, rotation &c…
Most importantly, I need to apply some forces, like curl noise, so that the leaf slowly sways in the no-gravity level.
I thought it would be as simple as using the mesh renderer, but discovered I can only use a static mesh.
Is there some way to achieve this? How else could I do it?