Can I Release Maya version of PivotPainter to the public?

Hi,
I have made Maya PivotPainter using Python in my personal time.

I would like to release it for Free ,so that many peaple can use it in Maya,
not in 3DSMax.

The way it will be released is going to be a tutoral of Maya Python code in my Website

but only downlaoding the script and using it will be possible.

May the “Forth” with us.

Ritaro

Hey O_Ritaro,

Thanks a lot for creating a Maya version of the Pivot Painter tool, I’m sure a lot of people would be interested.

Currently according to our end user license agreement:

Any public Distribution (i.e., intended for Engine Licensees generally) which includes Engine Tools (including as modified by you under the License) must take place either through the Marketplace (e.g., for distributing a Product’s modding tool or editor to end users) or through a fork of Epic’s GitHub UnrealEngine Network (e.g., for distributing source code).

Since this would be redistributing a modification of the Engine Tools (Pivot Painter is part of the Engine Tools), you are free to create a fork or pull request of Epic’s GitHub UnrealEngine Network, or release it on the Epic Marketplace. This would allow you to make it freely available to any Engine Licensee. You would be free to link to the Marketplace or Epic’s GitHub from your website, but if the code is a derivative work of the Engine Tools, we have to require that it only be distributed through one of those two options.

More information about GitHub Pull Requests can be found at this link, and more information about marketplace submissions can be found at this link. I notice that the page you linked to is Japanese, and we do have a reference translation of the English EULA into Japanese here.

Again thanks for doing this work, we really appreciate it and we’d love to take a look at it if you can share it via one of the above two methods.

Thanks!

Hi,Joe

Oh! I didn’t notice this kind reply!

Tnx,for answering, and using Marketplace or GitHub, is OK!

I’ll tune the tool a bit more, but I’m spending my time for ToonShader at the moment,
thinking using it in the presentation in GTMF2018 Osaka & Tokyo.

So, the actual tool release ,might be after Summer?

This will be a task to be done,as soon as l can!!

Thanks!

Hi, do you already release it?
I can’t find it on your website, can you share the link?

Thanks

Hi,
I Forgot to write here,
I have done Pulled Request for Maya_PivotPainter

First PullRequest for Maya_PivotPainter #5190
https://github.com/EpicGames/UnrealEngine/pull/5190

Hope any good news!!

Hi, Thx for your zest,
I have done PullRequest for Maya_PivotPainter #5190
Easy as pie??