Hi there,
I am a beginner UE developer and have managed to create a few small test games in the editor while I’ve been learning.
I have been able to reference assets that live in the content folder of the editor as well as load assets at runtime (using “StaticLoadObject()” from code).
When referencing an asset it seems that the asset MUST live in the content folder before the game can use it. Is it possible for a game to use a file that lives outside this file structure? i.e. the file could have been previously downloaded to any other location on disk?
Thanks in advance.