I have an image sequence that I exported from after effects using the saber plugin to create an animated overlay that I play in my game hud. Everything works so far, but the glow around the text is quite a bit more bright than it was in AE. Is there any way to clamp or dim the glow in the image in the blueprint?
You could use a cheap contrast node or a multiply between 0 and 1 to dim the intensity of the whole image I think.
If that’s what you looking for.



