I have an image sequence that I exported from after effects using the saber plugin to create an animated overlay that I play in my game hud. Everything works so far, but the glow around the text is quite a bit more bright than it was in AE. Is there any way to clamp or dim the glow in the image in the blueprint?
Not sure I completely follow; however, you could make a parameter in your material. In my example, “StopGlowing”.
Then in a BP maybe you could “Create Dynamic Material Instance”. My example is a “Particle System Component”.
Then elsewhere in your BP you could set the parameter…
You could use a cheap contrast node or a multiply between 0 and 1 to dim the intensity of the whole image I think.
If that’s what you looking for.



