Can I program the values of an animation at a given keyframe?

I want to play an animation, but it needs to end in the same location in the level no matter where the player is currently at. In the sequencer for my animation I have a keyframe at the beginning and at the end. For the end keyframe I want the translation to always end at the same point in the world/map (ex. 0, 0, 0), not just relative to where the object is when the animation starts. Can I use Verse to do this or is this not currently possible in the current state of UEFN?

EDIT - Can I also adjust how fast the animation plays using verse? Will need this for a different method if I can’t set the values of the animation.