Can I preserve Morph Target names when importing GLB/GLTF files?

When importing a gltf file of a character all morph targets are renamed to something generic like “character_mesh_13_0_MorphTarget”, instead of the names in the file. This means I can’t animate them following the ARKit naming convention.
When using FBX the names seem to be preserved correctly, but why doesn’t this work for glb/gltf?

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Have you found a solution? I’m having the same issue in 2025.

buuuuuump