Can I position a gizmo without moving the object?

I just started using it. I imported a model from Sketchup. And the gizmo is about 1000 meters away from the group. Can I re position it so it is under or at the center of the house (group)?

It is possible to move the pivot point in engine using the middle mouse button, but it’s temporary.

Recommend solutions include:

  1. Fixing it in a modelling app, such as Blender

  2. Getting a plugin like

https://www.unrealengine.com/marketplace/en-US/product/pivot-tool

EDIT: As of 2024, you can also move the pivot using the modelling tools.

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Gizmo and pivots are different thing. Gizmo is just representation of pivot. If you want to change pivot location, you need to move vertices.

I am working on a runtime pivot system with position vertex buffers. Right now I can move vertices but I need to fix calculation to retain object’s original location.

In my previous plugin I used Editable Meshes but it only works on 4.27. Because
Epic deprecated editable mesh and changed it to “Dynamic Mesh” in UE5 and it doesn’t support non-editor builds / packaged projects. Because MeshConversion API (Static Mesh to Mesh Description to Dynamic Mesh) doesn’t support non-editor builds.

So, you waited couple months. Just wait couple weeks :smiley:

It will save time to a lot of people :

Select the object with translate mode et move the guizmo holding alt + middle mouth button

It is not for runtime and not permanent. If you want to position it again, it will use its default pivot position. So, you have to change vertices buffer for permanent effect.

Hello, you can move it with alt+middle mouse button and when well placed, you do right click - pivot - set as pivot offset