Hello,
I’m getting Really good at modeling BUT every tutoial that I watch or see is 99% for making trailer or 3d rendering…Can I please get a list in order of how to setup a model to use in UE4? Like, I build a object…whats next? Im LOST at what it needs …I heard you need a light map or LOD UV,desturctive effects ect ect which even when I see it done makes NO since too me…But I DO want to make everything desturctive…And buildable…
Example: I modeled 50 diffrent sized Logs and 40 different sized wood plank shapes to use to build say A Logged Cabin I want a player OR AI to grab a log and build a cabin with the objects OR cut a tree down and get the logs then USE the house…(Not just look at it)…Then have the ablity to destroy it…
Sorry for my low IQ on this but I’m sure I can learn if I can see this in the right order … HERE is the tools I have…Please help me in steps based on what I have…
My parents helped me get C4D R16 and I know its disliked here but it’s the easiest one for me to use due to my hands(Im disabled). C4D uses more buttons then Hotkeys and there scaling is in your face which I like…Maya hides its scaling till after you build it which is annoying…ANYWAY LOL Then I got substance designer 4 and substance painter and substance bitmap2material and there preview ect…then I got sculptris, after effects,photoshop,Illustrator,speedtree,Marvelous designer 3, and Fuse 1.2 and APEX 1.3 for destuctive meshes…
thanks guys for any advice…

NOT counting sound effects…Hopefully kickstarter or something well help…