I was trying to use force feedback in a menu system but currently, that system also pauses the game. Is there any way to get force feedback to fire while the game is paused?
Did you ever solve this? I am having the same problem.
My settings widget uses a feedback buzz and it works fine in my Main Menu (which is a level, that doesn’t require pausing) but fails when called up in my (paused) game levels.
No, unfortunately not. If I recall I had to do some janky workaround so that my game wasn’t actually paused when the menu was pulled up.
Unless it’s changed on a newer version, haptics pause with the game. Even if the haptic is set to loop forever pausing the game stops it.
Ok, thank you for taking the time to reply
That’s the way I was thinking of doing it, a custom pause feature