Can I play force feedback while the game is paused

I was trying to use force feedback in a menu system but currently, that system also pauses the game. Is there any way to get force feedback to fire while the game is paused?

Did you ever solve this? I am having the same problem.
My settings widget uses a feedback buzz and it works fine in my Main Menu (which is a level, that doesn’t require pausing) but fails when called up in my (paused) game levels.

No, unfortunately not. If I recall I had to do some janky workaround so that my game wasn’t actually paused when the menu was pulled up.
Unless it’s changed on a newer version, haptics pause with the game. Even if the haptic is set to loop forever pausing the game stops it.

Ok, thank you for taking the time to reply :slight_smile:
That’s the way I was thinking of doing it, a custom pause feature :frowning:

Hey it turns out the Force Feedback node has a “Play when paused” bool. That fixed it for me

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