So i’m in the process of publishing my game to Steam, and as most of you likely know, they require you to have a Windows build of your game, however I only own and have acces to my own Mac computer. I have tried installing Windows using Bootcamp Assistant, but have run into various issues that keep it from working. I have on the other hand managed to get Windows running as a standalone using Virtual Box. The main problem is that since Virtual Box runs Windows alongside MacOS it has to share resources (ram, disk space etc.).
I was womdering if anybody has succesfully packaged a game for Windows using Virtual box. I only have 8gb of ram on my Mac, and when thats shared with VB, I only have 2gb to run UE with, so im trying to figure out if I just need to buy more ram.
Any thanks is greatly appriciated, thanks!