I have an older file of 3d models+3d orthofoto that was made in 3D Max, and exported into fbx. I placed it into the TM and it looks okay but in the next phase they noticed that everything was placed on the wrong height so I needed to adjust this as well. When I moved it up, the ortho pictures acted okay but the asset maps of actual IRL world facade multiplied on the move and started to twitch. Is there a fix or I did something wrong, I just need to adjust this but it brings so much after work on the move.