Hi, i’m have GameMode with my “Default Pawn Class” - BP_Character. BP_Character have camera and mesh. Can i animate BP_Character with matinee? Before I hit play, my character not in scene, only “Player Start” point.
I don’t know if Unreal will make a update to move Blueprints by Matinee…but you can use the skeletal mesh to create your animation…
Found solution, i can add my BP_Character on scene, and select “Auto possess” - Player 1. Now i can use BP_Character in matinee
Could you post screenshots, please?