I’d like to achieve a complex scrolling background for a static foreground scene.
I have it set up to constantly move several blueprints to the left and adding new ones outside the camera view to the right.
Now I’m curious if I could do the same with levels instead of blueprints?
Reason being, in a level I can add landscape, use vertex painting etc, plus setting up a scene in a level is much more convenient than doing the same within a blueprint.
Now the problem: “Set Level Transform” seems to be only updated before initialization but won’t do anything once it is already visible.
Am I missing something or is it just not intended to offset a level once it is loaded in?