Can I modify/destroy terrain during runtime?

Is UE4 support the feature: Real-time terrain modifycation/destruction ? Thanks.

Something like digging a hole…

I started working on runtime terrain modification. You can look at what I got: Updating Landscape during runtime - C++ - Unreal Engine Forums

I got it to change visually, but didn’t manage to update collision.

Greate, you can paint the landscape in editor, so you can fix the shadow problem as what it does.
But I dont think you will have collision in editor.

Wishes to you research!