Rather than letting the animation sequence run continuously, can I advance it frame by frame myself using Blueprint?
I have been looking for several days for a way to do this. I found nodes such as Set Play Rate, Convert to Sequencer Player, and Set Explicit Time, but I am not sure how to build out the Blueprint script. What do I feed into Convert to Sequencer Player and how do I go about getting it?
Also, I assume that I can set the play speed to 0 and then advance the animation to a specific pose using Set Explicit Time. If this is not correct, how would I do so?
edit:
After looking again at a thread on a similar issue, I have tagged a forward walking animation clip and created a reference to that. It then feeds into SetPlayRate node, but the adjustment to speed is not applying. I have tried both 0.0 and 0.1, but it continues to run at 1.0 speed.
Should the Blueprint script below cause the play rate be updated within the Walk Forward animation clip? (I am thinking the reference to the structure allows the structure to be updated directly.) If so, what am I missing?
Or do I have to copy the structure back into the Walk Forward animation clip? If so, how? Do I do something with the Return Value from SetPlayRate?
Or is there a much different approach I should be using?