Is it possible to end the game/round when a certain object is destroyed?
For example, ending the game when I shoot the enemies wall enough times to break it?
I would go with objective device:
Choose the one you like, resize it, for example I used the transparent one here and put it just behind the wall so that when the wall gets destroyed, the next bullet will git our objective:
Configure objective device health to 1 HP.
Configure island setting to end game when 1 objective point is reached.
Alternatively, you could use perception trigger device and put it just behind the wall. Add endgame device and configure it to activate when it sees player:
Hope that helps!
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Youre amazing, thank you!
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