Can I make the game end when a certain wall structure is destroyed?

Is it possible to end the game/round when a certain object is destroyed?
For example, ending the game when I shoot the enemies wall enough times to break it?

I would go with objective device:

image

Choose the one you like, resize it, for example I used the transparent one here and put it just behind the wall so that when the wall gets destroyed, the next bullet will git our objective:

Configure objective device health to 1 HP.
Configure island setting to end game when 1 objective point is reached.

image

Alternatively, you could use perception trigger device and put it just behind the wall. Add endgame device and configure it to activate when it sees player:

Hope that helps!

2 Likes

Youre amazing, thank you!

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.