I’m doing a 3d smash bros generic style template in unreal.
I’m Working on attack animations, I’m going to have a whole list of randomized attacks going off.
I’m at a point now where I’m ready to learn some next tier things like specific attack will cause stun/knockback so on. I can either have the attack be initiated based on distance to opponent or be Button Pressed into existence
Also is there way to have a Specific animation from a randomized list initiate a specific result. For example Stab attack initiates death animation B-F, Or animation C triggers reaction animation E