Can I make expandable nodes like print screen in c++/bp?

My Log node is very big and it would be a great help to declutter blueprints

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I haven’t tried C++ yet, but I do suspect there is something in these functions that make it possible. Have you tried opening this one up, along with something else that doesn’t have this drop down to see if there is a line of code that enables this?

From what I checked I don’t see anything in the printstring function deifnition and other related stuff but I’m not very fluent i searching through such a codebase so I most probably missed it.

Function Specifiers | Unreal Engine Documentation. It should be “AdvancedDisplay” under “Metadata Specifiers.”

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Thank you!