Hi, I want to know if there’s an easy way to make destructible meshes which don’t create “insides”. For example, if you take the default cube in UE4 and destroy it, it’s as if it was a solid cube filled all the way through. Is there a way to make it so only the actual geometry is displayed on the destructible mesh?
For example, I’ve made this pot
https://forums.unrealengine.com/filedata/fetch?filedataid=140562&type=thumb
If I break it, untextured geometry is added where it broke, as if it was completely solid. Pots aren’t solid, so is the only way to display that to actually have it be an open topped pot with thickness?
This can somewhat easily be achieved with the Solidify modifier in Blender, but then that causes weird clipping sometimes and makes the creation process take longer.
Any help is appreciated, thanks.