Can I make an object accelerate faster and faster after each collision with just BP?

I would like to make an object accelerate/rebound with a higher speed after each collision with another object. Is that possible with just blueprints? Also does anyone have a “list” of things that blueprints just can’t do?

sure…just make an on hit event
and each time the event triggers, get physics linear velocity, multiply by a factor ( like 1.05 to add 5% of speed) and set physics linear velocity again. like this:

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