Can I Make A Repeatedly Returning BP Node Like For Loop from C++

Dear Friends at Epic,

I need to make a node that repeatedly returns over a timer duration,

This means a node that is returning multiple times, similar to for each loop or the for loop

Is this possible to do in C++ without extending the Engine Code?

Specifically I am trying to write a BP node to do Int and Float Interpolations over user-set amount of seconds



PS: without using a timeline

couldn’t you add the DeltaSeconds from Tick() to an Alpha float that controls a lerp?